طلاب بجامعة بني سويف يطورون أول تطبيق مصري لعرض الآثار المصرية
Quick Overview
Students from Beni Suef University's Faculty of Archaeology developed the first Egyptian application to display Egyptian antiquities, utilizing 3D modeling, voice-overs, and sign language to make historical sites accessible and engaging for a wide range of users, including students, artists, and individuals with special needs.
Key Points: Five female archaeology students from Beni Suef University developed the first Egyptian application for displaying Egyptian antiquities. The team members specialized in different areas, including 3D modeling, information gathering, and programming, with external engineering support. The application features 3D models of ancient sites, including the tomb of Montuhatab, allowing users to virtually explore and visualize them. Key accessibility features include voice-overs providing detailed explanations of monuments and historical narratives, and sign language support for the hearing impaired. The app targets a broad audience, including archaeology students, fine arts students, and school children (primary, preparatory, and secondary levels). It aims to make learning about Egyptian history more interactive and imaginative, overcoming the limitations of traditional textbooks. The project aligns with national efforts to integrate individuals with special needs into cultural and educational experiences.
Context: A team of five female archaeology students from Beni Suef University embarked on an ambitious project to create the first Egyptian application dedicated to showcasing Egyptian antiquities. Recognizing the need for more engaging and accessible ways to learn about ancient history, especially for younger generations and individuals with special needs, they leveraged self-acquired technical skills and collaborated with a programming engineer to bring their vision to life.
Detailed Analysis
A team of five female students from Beni Suef University's Faculty of Archaeology developed an innovative application designed to showcase Egyptian antiquities. Despite their archaeology background, the students acquired 3D design skills through external courses, with one student specializing in 3D modeling and another in information gathering. They collaborated with an engineer, Mahmoud Atta, for programming and foundational technical aspects, ensuring the application's robust functionality and user-friendliness. The app aims to provide detailed information about tombs, including voice-overs that describe monuments, murals, and sarcophagi, and offer concise historical narratives about pharaohs. This digital platform serves as a valuable resource for various groups, including fine arts students who can use the 3D models for drawing, and primary, preparatory, and secondary school students who can visualize historical sites that are difficult to access physically. Crucially, the developers integrated sign language support and voice-overs, making the application inclusive and accessible for individuals with special needs, aligning with national efforts to integrate this community into cultural and social life.