# TOP 5 THINGS Battlefield 6 NEEDS TO FIX from BETA 2!

Source: https://www.youtube.com/watch?v=hWIFJTsp8sk
Recap page: https://rapidrecap.app/video/hWIFJTsp8sk
Generated: 2025-08-19T02:33:15.78+00:00

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## Quick Overview

Battlefield 6's beta revealed several areas needing improvement, including map design and weapon balancing, but the biggest complaints revolve around the lack of server browsers and the need to reintroduce the Russian class system for a better overall player experience.

**Key Points:**
- The small to medium map sizes are criticized for limiting large-scale and vehicle combat, with a need for larger maps in the full release.
- The current class system is deemed too generalized, and a return to more distinct, specialized classes from previous titles is recommended.
- The 'Rush' game mode is highlighted as problematic due to unbalanced spawn timers and map design.
- A critical demand is made for the reintroduction of server browsers, which were missing from the beta, to give players more control over their game experience.
- Weapon balancing, particularly for LMGs, DMRs, and the suppression mechanic, needs improvement to make these options more viable.
- The developer's focus on catering to Call of Duty players is questioned, with a suggestion to prioritize the core Battlefield experience and player base.
- A personal pick for improvement is the reintroduction of ribbons for player progression and the implementation of larger player counts (e.g., 64 or 70 players per match) and larger maps.

![Screenshot at 00:03: The 'GAME SERVERS FULL' screen appears after attempting to join a match, indicating the high player demand and potential server capacity issues experienced during the beta, setting the stage for the video's discussion of needed improvements.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-00-03.png)

**Context:** The video reviews the beta for Battlefield 6, offering constructive criticism and suggestions for improvement before the game's official launch. The creator, AngryJoeShow, details five key areas that need attention, drawing from his personal experience playing the beta and from community feedback.

## Detailed Analysis

This video breaks down the top five issues Battlefield 6 needs to address based on the beta, focusing on aspects that detract from the player experience. The first major point is the small to medium map sizes, which are seen as too restrictive for large-scale battles and vehicle combat, with a call for larger maps that can better accommodate the game's intended scope. Second, the video criticizes the current class system, suggesting a return to the older, more distinct class roles from previous Battlefield titles, which allowed for greater strategic depth and specialization, rather than the current more generalized system. Third, the reviewer expresses frustration with the "Rush" game mode, citing issues with spawn timers and map design that lead to a repetitive and unbalanced experience. Fourth, a strong plea is made for the reintroduction of server browsers, which allow players more control over their game selection and a better chance to find populated, stable servers, a feature that was notably absent in the beta. Finally, the video touches on weapon balancing, specifically mentioning the need to tweak LMGs and DMRs, and improve the suppression mechanic to make them more viable and less frustrating to use against more dominant weapon types. The overall sentiment is that while the beta showed promise, significant improvements are needed to meet player expectations for the full release.

### Map Design

- Small to medium maps need to be larger for better large-scale and vehicle combat.

### Class System

- Revert to distinct class roles for strategic depth, not generalized ones.

### Rush Mode

- Fix spawn timers and map design for better balance and less repetition.

### Server Browser

- Reintroduce server browsers for player control and server stability.

### Weapon Balancing

- Rework LMGs, DMRs, and suppression mechanics for better viability.

![Screenshot at 00:03: The 'GAME SERVERS FULL' screen indicates high player demand and potential issues with server capacity during the beta.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-00-03.png)
![Screenshot at 00:25: The game's menu shows various game modes available in the beta, including 'RUSH', 'CLOSE QUARTERS', and 'CONQUEST'.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-00-25.png)
![Screenshot at 00:43: In-game footage shows a player in a combat scenario, highlighting the game's visual style and gameplay.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-00-43.png)
![Screenshot at 01:16: The 'OBJECTIVE DISARMED' notification appears on screen, indicating a successful objective completion in the match.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-01-16.png)
![Screenshot at 01:36: A player aims down sights with a sniper rifle, showcasing the game's aiming mechanics and visual fidelity.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-01-36.png)
![Screenshot at 02:02: Gameplay footage shows a player engaging enemies in close-quarters combat, demonstrating the game's shooting mechanics.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-02-02.png)
![Screenshot at 02:26: A large explosion occurs in the background, indicating intense action and destruction within the game environment.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-02-26.png)
![Screenshot at 03:16: The weapon customization screen displays available attachments for the 'B36A4' assault rifle.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-03-16.png)
![Screenshot at 03:33: The magazine selection screen shows different magazine options for the 'PW7A2' weapon, highlighting customization choices.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-03-33.png)
![Screenshot at 04:14: The 'BF6 LAUNCH MAPS' screen displays all available maps, categorizing them by size and vehicle focus, with "SMALL JUST TANKS/JEEPS" being a common description.](https://ss.rapidrecap.app/screens/hWIFJTsp8sk/00-04-14.png)
