# Resident Evil Requiem, Pragmata, Virtual Boy & More Switch 2 Hands-On Impressions

Source: https://www.youtube.com/watch?v=gbkCzRFZT7w
Recap page: https://rapidrecap.app/video/gbkCzRFZT7w
Generated: 2026-02-03T14:36:09.049+00:00

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## Quick Overview

The hosts provided hands-on impressions of several Nintendo Switch 2 games shown at a New York City event, noting that Resident Evil 9 and Pragmata ran smoothly at a locked 60 FPS, while Mario Tennis Aces and Mario Wonder demonstrated complex multiplayer mechanics and unique controller/gimmick integration, respectively, and the Virtual Boy emulator felt surprisingly comfortable despite the monochrome red visuals.

**Key Points:**
- Resident Evil 9 and Pragmata ran very smoothly on the Switch 2, maintaining a locked 60 frames per second (FPS) performance.
- Mario Tennis Aces featured deep competitive play with various character/racket combinations, including the powerful 'Womp Racket' that creates a tornado effect.
- Mario Wonder's multiplayer involved competitive platforming where players could draw lines for others to use, and the AI-controlled King Boo's actions were influenced by the time of day.
- The Virtual Boy emulator, showing Galactic Pinball and Teleroboxer, was visually striking in red monochrome but felt surprisingly comfortable to wear for short periods (15-20 minutes).
- The Talking Flower toy reacted to the time of day, stating '10 AM!' during the demonstration, and it features a button to trigger random phrases.
- The Virtual Boy games, including Wario Land, felt like a 'dumbed down' or 'documentary version' of the original console experience, with 3D Tetris blocks not falling automatically in the mode played.

![Screenshot at 00:08: Steve Watts wearing the red Nintendo Virtual Boy accessory, which slots in the Switch 2, during the hands-on demonstration at the NYC event.](https://ss.rapidrecap.app/screens/gbkCzRFZT7w/00-00-08.jpg)

**Context:** Tom Caswell (Producer) and Steve Watts (Senior Editor) from GameSpot share their initial impressions after getting hands-on time with several games running on the rumored Nintendo Switch 2 hardware at a private event in New York City. The session covered testing performance on demanding titles like Resident Evil 9 and Pragmata, as well as exploring multiplayer and unique features in upcoming or recently released Nintendo titles like Mario Tennis Aces, Mario Wonder, and experiencing classic Virtual Boy games via an emulator accessory.

## Detailed Analysis

The video details hands-on impressions of several games running on the Nintendo Switch 2. For performance-heavy titles, Resident Evil 9 and Pragmata both ran impressively well, maintaining a locked 60 FPS, although the RE demo was noted to have a slight bump down, while Pragmata was smooth. The Mario Tennis Aces multiplayer demonstrated significant strategic depth with character/racket pairings, such as the Womp Racket creating a tornado effect on the opponent's side of the court. Mario Wonder showcased unique cooperative/competitive mechanics, including players drawing paths for others, and the AI boss King Boo reacting based on the time of day. The group also tested the Virtual Boy accessory, which integrates the Switch 2 into a headset. While the red monochrome visuals of games like Galactic Pinball and Teleroboxer were strange, the headset felt relatively comfortable for short sessions. The host noted that the Virtual Boy emulation felt like a 'diminished' version of the original hardware experience, especially since the 3D Tetris blocks did not automatically fall. Finally, they discussed the Talking Flower toy, which reacts to the time of day and features an interactive button.

### Switch 2 Performance

- Resident Evil 9 and Pragmata maintained a locked 60 FPS
- Running Mario Wonder's level was smooth, though the platforming felt like a complete game, not just an expansion
- VR Headset felt comfortable for 15-20 minutes, despite the stark red visuals.

### Mario Tennis Aces Impressions

- Featured deep competitive play with 38 characters and various racket options
- Special shots like the 'Womp Racket' created a tornado effect that forced opponents to retreat.

### Mario Wonder Multiplayer

- Showcased creative mechanics where players could draw paths for others to use
- AI-controlled King Boo's behavior changes based on the time of day.

### Virtual Boy Accessory

- The red headset accessory costs $99 and utilizes the Switch 2 as its screen
- Playing 3D Tetris felt like a 'dumbed-down' version as blocks did not fall automatically in the mode played.

### Talking Flower Toy

- Interactive toy speaks phrases based on the time of day (e.g., saying '10 AM!' or '9 AM!')
- Features a button on the base to trigger random phrases.

![Screenshot at 00:00: Producer Tom Caswell introducing the segment alongside Senior Editor Steve Watts.](https://ss.rapidrecap.app/screens/gbkCzRFZT7w/00-00-00.jpg)
![Screenshot at 00:14: Gameplay footage of Resident Evil 9 running on the Switch 2, showing a dark, atmospheric scene.](https://ss.rapidrecap.app/screens/gbkCzRFZT7w/00-00-14.jpg)
![Screenshot at 00:31: Gameplay footage of the sci-fi game Pragmata running on the Switch 2 handheld mode.](https://ss.rapidrecap.app/screens/gbkCzRFZT7w/00-00-31.jpg)
![Screenshot at 01:15: Gameplay of Mario Tennis Aces showing a 'Fever Shot' in action on a green court.](https://ss.rapidrecap.app/screens/gbkCzRFZT7w/00-01-15.jpg)
![Screenshot at 02:27: A screen showing the results leaderboard from a Mario Wonder minigame.](https://ss.rapidrecap.app/screens/gbkCzRFZT7w/00-02-27.jpg)
