# Once Human - Three Plus One

Source: https://www.youtube.com/watch?v=c6XGkdSPC84
Recap page: https://rapidrecap.app/video/c6XGkdSPC84
Generated: 2025-12-26T21:32:33.28+00:00

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## Quick Overview

The players in the "Once Human" session engaged in various activities including dying early, progressing through boss fights like the one involving the 'dog' and 'Monolith first', acquiring new cosmetic items like the 'nine tails' fox appearance and emojis, building and showing off base customizations such as stained glass doors and windows, and ultimately attempting a difficult pro-difficulty boss fight where Luna soloed the final creature after others died or were knocked out.

**Key Points:**
- One player died immediately after logging in, stating, "I literally just come on and died. Was Bang."
- The group discussed progressing through bosses, confirming they completed the 'dog' boss which they identified as 'Monolith first' and noting that they "smash the bosses" previously because Luna wanted to lab.
- Players acquired new items, including one getting a 'new look' outfit from the gold tier reward and a new emoji, while another mentioned getting a 'nine tails' fox appearance.
- They showed off base building, with one player gifting stained glass doors and windows, leading to the idea of building a church: "Wow. I might try build a church."
- The group attempted a difficult boss fight on 'pro' difficulty, which one player immediately regretted: "I regret doing it on pro. I'm not ready for pro."
- During the final boss attempt, two players died by falling off the platform, but Luna managed to solo the boss: "Frozen dead. Are we all dead? It's just a just Luna."
- After the boss fight, one player noted that Ella (who was absent for the fight due to homework) still needed to complete her first boss completion for the quest, mentioning, "She's got homework. God damn it, she forgot to do her homework."

**Context:** This transcript captures a casual, multi-player session within the survival/action game "Once Human," involving players named Luna, Frozen, and others (implied by dialogue). The discussion revolves around in-game progression, specifically tackling bosses like the Monolith, managing resources, showcasing base customizations obtained from loot boxes or crafting, and dealing with in-game mechanics like teleportation restrictions and item acquisition.

## Detailed Analysis

The gameplay session began with an abrupt death for one player, immediately shifting the focus to resource retrieval and planning boss attempts, specifically targeting the 'Monolith first' boss associated with the 'dog' encounter. The players discussed their loot, including new cosmetic appearances like the 'nine tails' fox look and purchasing emojis with earned coins. Significant time was dedicated to base interaction, where players shared crafted items like stained glass doors and windows, sparking ideas for grander builds like a church. Later, they attempted a high-difficulty boss on 'pro' setting, which proved challenging as players lacked necessary buffs and tools like the Ninja Dash or specific drugs. Despite multiple failures, including players accidentally falling to their deaths trying to navigate the boss arena platforms, Luna ultimately defeated the boss solo after the others were eliminated, securing the win. The session concluded with players preparing for repairs, discussing future plans like playing 'Liars Bar' with new 'Devil's Deal' rules, and preparing for the next difficult challenge ('Nightmare' difficulty).

### Gameplay Progression and Boss Attempts

- Player died immediately upon logging in
- Discussed progressing past the 'dog' boss (Monolith first)
- Planned to fight bosses again after fixing inventory issues.

### Base Customization and Loot Acquisition

- Players shared stained glass windows and doors
- Discussed new outfits and emotes obtained from gold tier loot boxes
- One player mentioned wanting a specific 'evil black monster box' item but gave up spending money.

### Challenging Pro Boss Fight

- The team attempted a boss on 'pro' difficulty, which was deemed too hard
- Players struggled with mechanics, forgetting essential items like the Ninja Dash and drugs.

### Final Boss Victory and Failures

- Two players died by missing jumps onto the safe platform
- Luna soloed the final boss after everyone else was knocked out or fell
- The team celebrated Luna's MVP performance.

### Post-Fight Activities and Future Plans

- Players needed repairs and dropped off resources
- Discussed an upcoming session for the game 'Liars Bar' with new high-stakes rules (Devil's Deal)
- One player was still trying to complete a quest the others had finished on a different difficulty.

### Pet and Mount Collection

- Players discussed acquiring new pets, including a level 45 dinosaur and a level four wolf
- One player was trying to replace their old wolf with a new red one.

