Resident Evil Requiem Final Preview
Quick Overview
The preview of Resident Evil Requiem, comprising three and a half hours of gameplay, convinced the reviewer that the game absolutely rules, particularly highlighting the inventive combat mechanics in Leon's segment and the intense, resource-driven survival horror of Grace's sections, which strongly evoke Resident Evil 2 and Bioshock aesthetics.
Key Points: Players can switch between first-person and third-person perspectives for both Grace and Leon at any time in the menu settings, though the game defaults Grace to first-person and Leon to third-person. The reviewer spent approximately two and a half hours as Grace and only a small portion as Leon during the 3.5-hour preview, suggesting Grace's sections will heavily feature in the final game's pacing. Leon's gameplay feels like "full Resident Evil 4 mode and then some," featuring a hatchet that allows for throwing combos and takedowns, and he encounters an inventive zombie fight involving a chainsaw that spins on the ground. Grace's sections strongly resemble Resident Evil 2, focusing on maze-like exploration reminiscent of RE1's mansion, limited 8-slot inventory, and strategic resource management. The zombies in Grace's segment are unique because they are 'fresh,' still talking and mumbling about mundane things like cleaning bathrooms, giving encounters a 'Bioshock' sense of personality and eeriness. Grace utilizes a new crafting mechanic where players suck blood from bodies to combine with scraps to craft items like bullets, and must solve molecular puzzles to unlock new crafting recipes. The game is explicitly not open world, as confirmed by Director Nakanishian, and the overall tone feels more like a continuation of RE2 and RE4 than RE7 and RE8.
Context: The video provides a hands-on preview analysis of the upcoming game Resident Evil Requiem after the reviewer played approximately three hours, following previous conflicting feelings after experiencing the initial demo. The preview focuses heavily on differentiating the gameplay styles of the two playable characters, Leon and Grace, within a private medical facility setting designed like the Resident Evil 1 mansion, while also addressing community speculation regarding game mechanics like camera perspective and world structure.