# Call of Duty: Black Ops 7 - Angry Review

Source: https://www.youtube.com/watch?v=_TDMlMpb6cg
Recap page: https://rapidrecap.app/video/_TDMlMpb6cg
Generated: 2025-12-06T02:03:07.489+00:00

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## Quick Overview

The reviewer delivers an extremely negative assessment of Call of Duty: Black Ops 7, concluding it is hands down the worst Call of Duty campaign ever played, rating it a 3 out of 10 or possibly a 2 out of 10 due to its reliance on reused assets, nonsensical story, tedious bullet-sponge boss fights, and lack of basic features like difficulty settings.

**Key Points:**
- The reviewer declares Black Ops 7 the "worst Call of Duty campaign I HAVE EVER EVER PLAYED," citing terrible gameplay, story, and boss fights.
- The campaign story relies on the protagonist being sprayed with gas, causing hallucinations that justify "wacky dumb [stuff]" like fighting a big flower and a kaiju in Tokyo, which the reviewer dismisses as a "stupidest [plot] I have ever heard."
- The gameplay consists of endless waves of enemies and tedious bullet-sponge boss battles, including one where the main character fights a hologram with giant metaphorical machetes, feeling "more like serious Sam than [expletive] Call of Duty."
- The reviewer heavily criticizes the game for reusing assets, noting that campaign levels are poorly stitched together from "reused multiplayer maps," specifically identifying Hijacked and the metro leading into the city.
- A major frustration is the lack of basic options, as there is no difficulty slider in the campaign, leading the reviewer to call the default mode "baby journalist mode."
- The mandatory four-player co-op campaign is broken, with the reviewer being stuck on the connecting screen, and even when functional, lobbies fill with random players whose voices bleed into cutscenes, preventing pausing or basic interaction.
- The post-campaign endgame mode is described as an empty world filled with pointless grinding, featuring "shitty AI, shitty bullet sponges," making it even worse than the campaign itself.

**Context:** This video is an angry, in-depth review of the newly released Call of Duty: Black Ops 7 campaign, presented by a reviewer who expresses deep disappointment and frustration with the product. The review heavily critiques the campaign's plot, mechanics, and overall design integrity, contrasting it unfavorably with previous titles like Ghosts and Black Ops 2, while also mentioning sponsorship from G-Fuel.

## Detailed Analysis

The reviewer strongly condemns Call of Duty: Black Ops 7, awarding it a final verdict of 2 or 3 out of 10, arguing that Activision charged full price for a criminally lazy product. The campaign begins with a gas-induced hallucination sequence that introduces wildly disconnected scenarios, such as fighting a kaiju in Tokyo and encountering a "long dead bad guy" named OJ, which the reviewer found nonsensical. The core gameplay loop involves shooting waves of enemies and engaging in "cringe ass MONSTER BOSS BATTLES" that feel borrowed from other genres, like Dragon Age: Inquisition or Resident Evil, exemplified by a character named Woods turning into a tentacle flower monster. A significant portion of the critique targets asset recycling, as the campaign levels are identified as stitched-together multiplayer maps like Hijacked, which contributes to the feeling of déjà vu and extreme boredom. Furthermore, the reviewer highlights the complete absence of difficulty settings, forcing players through what they deem "baby journalist mode," and notes that the supposedly innovative four-player co-op campaign is often broken or plagued by random players talking over cutscenes, making basic functions like pausing impossible. The endgame content fares no better, described as an empty, grinding Warzone-like mode that compounds the misery of the campaign. The only somewhat positive mention goes to the Zombies mode, but even that is criticized for its overly convoluted Easter eggs requiring obscure, non-intuitive steps, potentially designed to push players toward buying microtransactions like Gobble Gums.

### Campaign Narrative & Tone

- Narrative driven by gas-induced hallucinations to justify "wacky dumb [stuff]"
- Features nonsensical plot points like fighting a hologram with giant metaphorical machetes
- Calls the game an insult to fans seeking a direct sequel to Black Ops 2.

### Gameplay Mechanics Critique

- Gameplay consists of shooting waves of enemies and fighting bullet-sponge bosses repeatedly
- Boss fights lack proper design, feeling like forced genre shifts (Resident Evil, Dragon Age)
- Criticizes the lack of difficulty settings, labeling the experience "baby journalist mode."

### Asset Recycling and Laziness

- Campaign levels are identified as reused multiplayer maps like Hijacked, stitched together poorly
- AI is described as terrible, enemies run to waypoints before activating and ignore players until they reach a specific spot
- Reviewer notes the game feels like a bad mobile game team developed it with a fraction of the budget of previous entries.

### Co-op and Technical Issues

- The mandatory four-player co-op campaign often fails to launch or forces players into lobbies with strangers who interrupt cutscenes
- Players cannot pause the always-online campaign to use the restroom or take breaks.

### Post-Campaign Content

- The endgame is an empty, grinding mode featuring the worst aspects of the campaign—shitty AI and Warzone-like levels—which fails to save the title.

### Zombies Mode Comparison

- Zombies mode is slightly better, featuring an open format, but its main story progression is hidden behind convoluted Easter eggs that require external guides or buying microtransactions like Gobble Gums.

### Final Verdict and Recommendation

- The final verdict is a 2 or 3 out of 10, stating that asking full price for this derivative content is criminal
- Reviewer suggests waiting for a massive sale, noting that the multiplayer is bare bones, sweaty due to skill-based matchmaking, and plagued by hit registration issues.

