# MindsEye - WORST GAME of 2025?! - Angry Review

Source: https://www.youtube.com/watch?v=ZmJ_1IYBhEM
Recap page: https://rapidrecap.app/video/ZmJ_1IYBhEM
Generated: 2025-07-11T05:30:13.857+00:00

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## Quick Overview

MindsEye is unequivocally one of the worst games ever played by the Angry Joe Show, receiving a final verdict of 2 out of 10 due to its pervasive flaws across all aspects, making its $60-$80 price tag criminal.

**Key Points:**
- MindsEye received a final verdict of 2 out of 10, with the reviewer stating it "doesn't quite reach the mindjack levels, but for a modern game, it gets way too [__] close."
- The game is plagued by "restrictive mission failure states," where "literally anything you do is wrong," leading to instant failure for actions like flying "too low, too high, too slow, too medium," or even breathing wrong.
- Combat is described as "horrible" with "broken AI" and bullets that "don't even go in the direction their gun is [__] pointing," making gunplay look like "paintball guns."
- The game features "pointless padding" with excessively long, unnecessary drives and stairwells, often for trivial objectives like getting a Wi-Fi password, which the reviewer calls "purposeful padding" to justify the $60 price.
- Technical issues are rampant, including poor optimization that made the reviewer's PC feel like it would "explode," bad pop-in, characters not loading, and vehicles with "no weight" that "go flying at the slightest bump."
- The story, dialogue, and characters are universally panned, with dialogue described as "clearly written by an AI" and "gobbledegook nonsense," and a "complete [__] cut off" ending with no resolution.
- The only accidental redeeming quality of the game is its "ridiculous ragdolling" physics, which occasionally provides unintentional humor.

**Context:** The review is from the "Angry Joe Show," known for its critical game analyses. The reviewer, Angry Joe, and his co-host OJ, evaluate "MindsEye," a game they consider a strong contender for one of the worst games of all time, even comparing its brain-melting effect to "Minejack." The review also includes a promotional segment for G-Fuel, a sponsor, highlighting a buy-one-get-one-free deal.

## Detailed Analysis

MindsEye is lambasted as a fundamentally broken and poorly designed game, earning a dismal 2 out of 10. The review highlights its pervasive issues, starting with its "horrible" combat, "broken AI," and unrealistic gunplay where bullets often miss their intended targets or appear to be slow. The game is riddled with "restrictive mission failure states," punishing players for any deviation from a narrow path, often for arbitrary reasons like flying "too medium" or breathing incorrectly. Technical problems are rampant, including severe optimization issues, frequent pop-in, non-loading characters, and vehicles that lack weight and physics. The narrative is criticized for its "boring plot points," "eye rolling dialogue" that sounds AI-generated, and "pointless padding" through excessively long, unskippable travel sequences for trivial tasks. Character development is non-existent, and the ending is an abrupt, unresolved "cut off." Despite attempts at open-world elements reminiscent of Grand Theft Auto, the game fails spectacularly, lacking basic features like a functional map, interactable cars beyond assigned ones, or even elevator buttons. The game's only accidental redeeming quality is its "ridiculous ragdolling" physics, which occasionally provides unintentional humor amidst the frustration. The reviewer concludes that the game's $60-$80 price tag is "criminal," suggesting immediate refunds are warranted.

### Gameplay Flaws

- Restrictive Mission Failures: "literally anything you do is wrong" leading to instant failure for minor deviations like flying "too medium" or breathing wrong
- Combat & AI: "horrible" combat, "broken AI," and bullets that "don't even go in the direction their gun is [__] pointing"
- Pointless Padding: excessively long drives and stairwells for trivial objectives, described as "purposeful padding" to extend runtime.

### Technical & Design Issues

- Poor Optimization: PC felt like it would "explode" due to unoptimized shaders and long loading times
- Visual & Physics Glitches: bad pop-in, characters not loading, vehicles with "no weight" that "go flying at the slightest bump," and missing animations for vehicle entry/exit
- Missing Features: no functional map, non-interactable cars outside of assigned ones, and elevators without buttons.

### Story & Dialogue

- Generic & Boring Plot: "worst story, worst tropes, the most boring plot points"
- AI-Generated Dialogue: "eye rolling dialogue" that is "clearly written by an AI" and "gobbledegook nonsense"
- Unresolved Ending: a "complete [__] cut off" with "no resolution for Jacob or for any of the characters."

### Overall Verdict

- Final Score: a "two out of [__] 10," nearly reaching "mindjack levels" for a modern game
- Criminal Pricing: $60-$80 price tag deemed "criminal" for the game's quality, with calls for "immediate refunds"
- Accidental Humor: the only "redeeming feature" is the "ridiculous ragdolling" physics, which provides unintentional laughter.

