A PC User's Perspective on the Apple Vision Pro (M5)
Quick Overview
The Apple Vision Pro, even with the new Dual Loop Band and M5 chip, is ultimately deemed too expensive and flawed for most users, despite offering a superior spatial computing experience compared to alternatives like the Quest 3, primarily due to weight distribution issues, light leakage, and the lack of native apps like YouTube via browser restrictions.
Key Points: The Vision Pro's refresh rate increases from 100Hz to 120Hz with the M5 chip, rendering 10% more pixels, which is an improvement over the original. The Dual Loop Band is heavier (28.2oz/800g) than the original strap and features tungsten weights in the back for better balance, though fit adjustments still feel slightly awkward. Battery life is rated up to 2.5 hours for general use or up to 3 hours for video playback, and the device can be used while charging. The integrated Spatial Audio system is advanced, but using AirPods Pro 3 or AirPods 4 is recommended for the 'perfect experience' with Lossless Audio via H2-to-H2 connection. The user experienced light leakage around the nose area and found the eye-tracking input intuitive but noted the experience is hampered by the lack of a native YouTube app, forcing reliance on the browser which has DRM limitations blocking video playback during recording. The Mac Virtual Display feature allows for multiple curved screens, but the inability to easily resize or close the main screen window caused frustration. The speaker concludes the device is not worth the $3,499 price tag for the average user, suggesting it is currently a product for a very small niche.
Context: The video features a PC user (Luke from Short Circuit/LTT) reviewing the Apple Vision Pro headset, specifically focusing on the user experience after spending significant time with it, including testing the new Dual Loop Band and the integrated M5 chip performance. The review contrasts the Vision Pro's capabilities, particularly its spatial computing environment and Mac Virtual Display feature, against existing VR headsets like the Quest 3 and addresses practical limitations encountered during use, such as battery life and app availability.