ZOMBIES & Werewolves vs MECHS in World War II! - The NEW Konflikt '47! - Battle Report
Quick Overview
The Axis forces, featuring zombies and werewolves alongside heavy mechs like the Wotan spider tank, decisively defeated the US forces in this 1,750-point learning game of Konflikt '47 Second Edition, largely due to the slow speed of the zombies and significant losses sustained by American armor.
Key Points: The battle featured a 1,750-point conflict between the Axis (with zombies, werewolves, and mechs) and the US forces, which included Fireflies, a Bruin assault walker, and a Linebacker mech. The Axis player noted a critical error with the zombies: "zombies are slow as [ ]" and concluded, "never take zombies on their feet," as they were not contributing by turn two. A major turning point was when the Axis Wotan spider tank destroyed the US Linebacker mech: the Wotan's super heavy anti-tank gun achieved a penetration value of 11, leading to a result on the full damage chart that resulted in destruction. Close combat mechanics were tested when the US Jackal light walker charged the Wotan, but the Wotan won the initial roll and destroyed the Jackal, illustrating that mechs can be effective in melee. The US Firefly units were hampered early on as they came to battle with "no Rift energy, meaning Jay came to battle without any fuel in his damn jetpacks." The game demonstrated that Konflikt '47 Second Edition aligns more closely with Bolt Action core rules but adds mechanics like "rift dice" for rift units, unlocking special power-ups based on rift levels. The Axis player was impressed with the zombies' effectiveness once they reached combat, stating, "if you can get the zombies into combat, they're pretty good. They're pretty nasty, tough fighters," but stressed the need for transport like a Volkswagen truck.
Context: The video presents a battle report for the tabletop miniatures game Konflikt '47, specifically using the Second Edition rules, which combine World War II mechanics with science fiction elements like mechs, zombies, and werewolves. The two players set up 1,750-point armies: one representing the Axis and the other the United States. The players discuss how the new edition integrates with Bolt Action rules while introducing unique mechanics like 'rift dice' to enhance the alternate history setting.