Sorunu Çözen Oyunu Kurar | Emre Selim | TEDxTrabzon University

Quick Overview

Emre Selim, the owner of EASİSTEM Yazılım, recounts his early fascination with computers starting around ages 11-12, which led him and his friends to create solutions for problems they encountered, such as developing a program to fix a broken car engine issue by replacing a broken fan with a custom key, illustrating that solving self-identified problems is the core of development, even in military service where he applied similar problem-solving skills.

Key Points: Emre Selim, owner of EASİSTEM Yazılım, developed an early interest in computing around ages 11-12, spending time in the computer lab. His initial problem-solving involved figuring out how to fix a broken car engine fan by creating a custom key, which he later coded. During his military service in Denizli, he continued this problem-solving approach by developing a program for the central command system. He recounts a story where a commander asked him to solve a problem regarding the central system's index, which was based on an old Access database. Selim fixed the broken index and then applied his problem-solving mindset to the rules of a game (implicitly related to his military role or a hobby) by defining the rules himself. He learned that the solutions people seek often arise from problems they or their close circle experience, emphasizing that problem identification is key to creating valuable solutions, as demonstrated by his consistent focus on fixing tangible issues.

Context: The video features Emre Selim, founder of EASİSTEM Yazılım, speaking at a TEDxTrabzon University event. He shares a personal narrative detailing the origins of his passion for software development, which began in his early adolescence fueled by an environment of curiosity and necessity, contrasting the early days of computing with modern technology.

Detailed Analysis

Emre Selim begins by introducing himself as the owner of EASİSTEM Yazılım and recounts his initial drive towards computing, which started when he was about 11 or 12 years old, fueled by interest in science, math, and computer magazines. He describes visiting the computer lab at school where they had old 286 computers and took courses. He mentions that he and his friends developed their own solutions, citing an example where they created a program to fix a broken car engine fan by developing a custom key, which he then coded. This early experience instilled a problem-solving mindset. Later, during his military service in Denizli, he was tasked by a commander to fix an issue with the central command system's index, which was based on a faulty Access database. Selim analyzed the situation, fixed the index, and essentially created his own rules for the system. He generalizes this experience by asking the audience what problem they solve, noting that people often seek solutions for problems they or those close to them face. He uses the analogy of fixing a broken car engine: you find a good mechanic, give them the car, and they fix it according to their own rules. Selim concludes that the core of valuable problem-solving lies in identifying the right problem, suggesting that the solution's value is often determined by the perceived need, whether it's fixing a physical object or a software issue.

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