Does Low Input Latency make you a better Gamer? FT. BBNO$, TypicalGamer, Khanada

Quick Overview

Input latency significantly impairs gaming performance, as demonstrated by all four testers—Linus, Khanada, bbno$, and Typical Gamer—experiencing noticeable degradation in reaction time and score across various Aimlabs tasks when latency was increased from 0ms up to 75ms, with some subjects like Khanada experiencing a total performance drop of over 25% in relative score by 50ms added latency in one test.

Key Points: The experiment measured the impact of added input latency (0ms to 75ms) on the gaming performance of four testers: Linus, Khanada, bbno$, and Typical Gamer, using various Aimlabs scenarios. Khanada showed the largest performance drop in the 'Detection (Ultimate)' task, losing over 25% of his relative score when latency reached 50ms compared to his 0ms baseline. In the 'Droidtrack Entry' task, all testers showed a clear performance decline as latency increased, with the average relative score dropping from 100% at 0ms to approximately 75% at 50ms. The Amare Microshot (Easy) task showed less sensitivity to latency for the top performers, who maintained a relative score above 90% even at 9ms added latency, unlike the bottom 9 performers. The ASUS ROG Swift OLED PG27AQWP-W monitor tested achieved 720p at 720Hz and 1440p at 540Hz. bbno$ (Andre) rated his Fortnite skill at 8.5/10, while Khanada (Leon) rated his at 9/10. The physical act of adding latency, especially at higher amounts like 50ms and 75ms, caused visible frustration and physical strain, such as Khanada sweating profusely and Linus reacting strongly to the perceived lag.

Context: The video investigates the real-world impact of varying levels of input latency on gaming performance, specifically testing four individuals with different skill levels—Linus Sebastian (host, tech expert), David Gauthier (writer/co-host), and guests bbno$ (musician) and Khanada (pro Fortnite player), and Typical Gamer (streamer/creator). The experiment used custom hardware connected between the mouse/keyboard and the PC to precisely inject latency from 0ms up to 75ms while participants completed specific tasks in Aimlabs and a round of Counter-Strike, with the goal of determining at what point lag becomes noticeably detrimental to performance.

Raw markdown version of this recap