AJSN WK5B - FABLE's Appearance CONTROVERSY, DCU Batman WRITER Revealed CONTROVERSY, Walmart + Unity!

Quick Overview

The Angry Joe Show crew discusses various gaming and movie news, including criticism of EA's handling of the Star Wars Battlefront series, disappointment with the Fable III morality system, and the upcoming releases of The Flash and Supergirl movies, all while incorporating humorous commentary and background footage clips.

Key Points: The hosts criticized EA's handling of the Star Wars Battlefront series, noting that while the game had a solid foundation, player counts suffered due to poor design choices like the morality system affecting NPC relationships. The Fable III morality system is heavily criticized for being too simplistic, where good actions lead to a 'good' appearance and bad actions lead to a 'demon' appearance, which the hosts felt was too shallow. The hosts noted that the upcoming DCU movie featuring The Flash and Supergirl, which they believe will be a flop, is currently filming. The show mentions that the writers for the upcoming Batman movie are also writing the Supergirl movie, which the host implies is a bad sign given the perceived poor quality of their previous work. The hosts reference the announcement that the new Xbox Game Studios head, Matt Booty, is focusing on core franchises like Fable and Halo, which is seen as positive, contrasting with EA's approach. The segment wraps up with a strong recommendation for viewers to support the show via Patreon or YouTube Join, followed by an outro screen featuring the 'Angry Army Mobile Infantry' logo.

Context: This episode of The Angry Joe Show (AJSN) features the hosts discussing recent news and controversies in the gaming and movie industries. The discussion centers around perceived creative missteps in major franchises, specifically the poor execution of morality systems in games like Star Wars Battlefront and Fable III, and poor decision-making within major film studios regarding DC Comics properties. The hosts express frustration over corporate monetization strategies impacting game design and film narratives.

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