AngryJoe GOES TO WAR in Anno 117: Pax Romana!
Quick Overview
The video concludes the campaign segment of Anno 117: Pax Romana, where the player successfully defended their settlement from a surprise attack by the Picts, resolved the political turmoil surrounding Emperor Calidus's death by securing loyalty, and built up infrastructure like the Barracks and Watch Towers, ending the segment on a positive note despite facing debt.
Key Points: The player successfully defended their settlement on the island of Cubilip from an attack by the Woodbecker Signum's forces (Picts/Gauls) using newly built Archer Towers. The player resolved ongoing quest lines related to the Emperor's death, including presenting the flag to Calidius for confirmation and shipping off to Albion. The player briefly dealt with negative financial status, receiving an "Empty Coffers" warning for being in debt (-1,349 money), but quickly rectified this by selling excess goods. The player explored the game's production statistics, noting that Sardines production was lagging behind demand (supply at 51%) and took action to correct this by building another fishery. The campaign introduced two distinct continental styles: Latium (Roman) and Albion (Celtic), which affect tile types and building aesthetics. The narrator expressed strong positive feelings about the game's visuals, sound design, and the integrated story-driven tutorial structure.
Context: This video features gameplay from Anno 117: Pax Romana, focusing on the campaign mode, specifically titled "117: Pax Romana" and later mission segments like "The Emperor is Dead..." and "Turning in the Badge." The player navigates the Roman-themed Latium region while interacting with characters like Marcus and Julia Augusta, dealing with local threats (Picts/Gauls) and administrative tasks like managing resources and military readiness.
Detailed Analysis
The gameplay session begins with the narrator expressing high praise for Anno 117: Pax Romana's city-building, sound, and visuals, particularly noting the difference between the Roman (Latium) and Celtic (Albion) continental styles. The initial campaign segment involves guiding the main character, Marcus, through introductory tasks, including building basic production facilities like a Sawmill and Salt Ponds. A major plot point occurs when the Emperor dies, leading to political intrigue involving Julia Augusta and the Procurator Corvinus, who tasks Marcus with proving his worth. The player manages a sudden attack by the Picts/Gauls in the Celtic region (Albion), successfully defending the settlement by building Archer Towers and maneuvering troops. During the battle, the player briefly faces a debt crisis (-1,349 money) but resolves it by selling surplus goods. The narrator highlights the game's excellent production statistics interface, using the Sardines shortage as an example of how to monitor and address supply/demand imbalances. The combat sequence demonstrates tactical troop movement, including flanking maneuvers, resulting in the defeat of the enemy forces. The segment concludes after successfully completing the immediate military objective and receiving praise from Procurator Corvinus, setting up the next phase involving travel to Albion.