R.E.P.O. - Just Three
Quick Overview
The players successfully completed multiple extraction attempts in the R.E.P.O. game, accumulating significant wealth, including an 84K haul, before ultimately failing on a final attempt due to losing high-value items and being overwhelmed by enemies like the clown and Death.
Key Points: The players noted that monsters become harder every five levels, referencing the 'crescent and moon thing'. One player achieved a 30k score on the first run, which they considered 'pretty damn good'. The team struggled significantly with enemy encounters, with one player lamenting, 'Damn it. We definitely need a cart cannon for that guy.' During a tense extraction attempt, one player mentioned, 'We'll come back for it [the Golden Turd], we have to,' after deciding the item was too heavy to manage immediately. A major extraction success brought in 84K, achieved through complex maneuvering involving an ice block to fit items into the transport cart. The run ended when one player lost high-value items, leading to the statement, 'If you didn't disappear, I would have had that money. I was waiting for you for ages,' resulting in a perceived failure ('GG').
Context: This transcript captures gameplay footage from the cooperative extraction game R.E.P.O., where players collaborate to retrieve valuable items from a dangerous location and bring them back to a designated extraction point, frequently encountering hostile entities and logistical challenges related to item weight and space management. The players, including Wang, Ella, and Ratic, discuss strategy, equipment upgrades like wings and stamina, and manage inventory, culminating in several high-stakes attempts to maximize their haul before facing overwhelming odds.
Detailed Analysis
The gameplay session revolved around iterative looting and extraction runs in R.E.P.O., characterized by constant threats and inventory puzzles. Early in the session, the players established that difficulty scales every five levels. They successfully secured initial items like a sled and a gas bottle but faced immediate danger from enemies, including one that caused a player to drop items, necessitating a cart cannon for future encounters. A major focus became managing heavy items; they encountered a valuable 'Golden Turd' worth 10.5k but found it too heavy to carry immediately. The team executed a complex maneuver involving an ice block to maximize capacity in their cart, successfully extracting 84K worth of goods in one run. However, difficulties persisted; one player, Ella, died after being hit by the clown, and later, another player lost momentum after an encounter with an 'eyeball' enemy. The final attempt proved disastrous; after securing several key upgrades and items, including a broom and a vase, the group struggled to coordinate the final extraction of money bags and large objects. The session ended abruptly when high-value items were lost, leading to frustration and a declaration of failure, with one player blaming another for not returning in time to secure a 20k item.